Crash 2026 speakers
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Scotty Dawkins (ILM)
Lead VFX Compositor at Industrial Light & Magic, Scott has spent over a decade building cinema's biggest worlds. At Crash he reveals the creative VFX problem-solving behind Jurassic World Rebirth.
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FrameStore
Framestore is an Academy Award-winning VFX and animation studio founded in 1986, with 3,000 artists across eight global studios. Credits include Gravity, Blade Runner 2049, Wicked, and Superman.
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Andy Lanning
Andy Lanning is a seasoned storyteller and artist with 30+ years crafting iconic comics, games, film, and AR/VR experiences. Renowned for revitalising the Guardians of the Galaxy, credits also include Superman, and Batman.
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Tom Muller
Tom Muller is an award-winning designer and brand identity specialist, creating visual identities for Marvel, DC, Sony Pictures, Google, BBC, and Bethesda across comics, games, film, and entertainment.
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Nexus Studios
Nexus is an Emmy and BAFTA winning studio working across film and experience design, from Gorillaz and Billie Eilish to AR for Marvel. Making work that crosses every platform.
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Golden Wolf
Golden Wolf is a multi-award-winning animation studio and creative agency spanning London and New York, making bold, culture-shaping work for Fortnite, Coca-Cola, McDonald's, Toyota and the Vegas Sphere.
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xk studio
XK Studio is an art, design and motion practice founded by artists Alexa Sirbu and Lukas Vojir, specialising in high-end 3D visuals and films through bold, boundary-pushing creative experimentation.
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Rob Flowers
Creator of vibrant, psychedelic illustrations featuring ghoulish characters and anthropomorphic food. His distinctive style has attracted clients including The British Museum, New York Times, Nike, and Google.
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Lauren Elizabeth
Lauren Elizabeth Minchington is a painter and scenic artist from Kent. A City and Guilds of London Art School sculpture graduate, she has worked in decorative and film arts for Wes Anderson and Disney.
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Gary Napper
Gary Napper is Design Director with roles at Rare, Supermassive Games, Sony, Creative Assembly, Criterion, and EA. Best known as Lead Designer on the BAFTA-winning Alien: Isolation.
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Auszyman
Auszyman is an independent 2D animator and illustrator who has worked with London studio The Line, creating indie animation projects, retro anime-style shorts and collaborative studio work shared via Instagram.
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Dead Nice Studio
Dead Nice Studio is the world's only female founded specialist game UI and UX co-development studio, delivering end-to-end interface design for titles including Call of Duty, Blood and Truth, and PUBG.
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Lydia Beharrell
Narrative designer with nearly 6 years in games, from House of Ashes to Directive 8020. Now at Great Ape Games, she blends design and story to craft immersive experiences in The Lost Wild.
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A+C Studios
Award winning stop motion studio in Margate and London, behind Bluey, the Wimbledon 2025 titles and Brickified Wicked. Everything made in house, by hand, at the speed of advertising.
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Alex Farnham
Games writer with 8 years' experience on titles including The Quarry, Directive 8020 and Horizon Forbidden West: Burning Shores. Specialises in branching narratives and cinematic, character-driven choice that immerses players in story.
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Gerry finley-day
Co-creator of Rogue Trooper and one of the defining voices of British comics. Fifty years of stories across Battle, Action, Eagle and 2000AD.
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Dan Brewer
Game designer with 17 years across AAA and indie, from big-budget projects to indie darlings. Now runs his own studio, building original multiplayer games and turning ambitious ideas into real, shipped products.
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T.W Burgess
Crash co-founder Thom Burgess is a screenwriter on Paramount's The Passenger, writer of horror comics and graphic novels, and a graphic and motion designer working across film, print and screen.
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Aflie Killick
Animator, illustrator and model-maker Alfie Killick, aka Little Blood, brings hands-on stop-motion craft to blockbuster productions including Dune, Barbie and The Rings of Power, plus music videos and album art.
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Lebanon Circle
Dan Baines has spent twenty years building props, illusions and hauntiques for stage, screen and the magic world. A masterclass in making the impossible look completely, unsettlingly real.